![]() ![]() In addition, all three No Age units have lower initiative than their movement indicates. Knowing this, I verified values by using lower-age units and comparing the turn orders against them. Notes: As mentioned, units prior to Arctic Future (and Champions prior to Space Age Asteroid Belt) have matching movement and initiative. I don't have any pretty tables or other graphics to share in this regard so it's just going to be a listing, but hopefully people still find this helpful as some sort of reference. The initiative stat being hidden has nagged at me ever since I learned about it, so I finally sat down for about an hour and tried out dozens of different army configurations to make my best attempt at hammering down what each unit's initiative/turn order actually is. All units from prior ages have the same value for movement and initiative, so their turn orders can be easily determined. ![]() It wasn't until the release of Arctic Future that players like myself began to suspect its existence when the units, particularly the Surrogate Soldier with its movement of 18, were having their turns out of order with what their movement indicated. What most of you probably don't know is that this turn order is decided not by a unit's movement stat, but by a hidden number referred to by the developers as 'initiative'. As you all know, military units have turn orders in battle that are determined by how 'fast' the unit is. ![]()
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